Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Fixed a glitched tree on the Flower Festival map. In the Guild you can find Gil sitting in a rocking chair at the fireplace and Marlon standing behind the counter. (Framework Mod) Required for Json Assets to function. Removed some bushes near the Wizard's Tower that were preventing players from riding their horse directly to the Wizard. She sells a wide variety of goods, often at exorbitant prices! Some locations have rare fish. Players may now plant crops on this map. This area might cause lag and long game startup. Sophia now shows more affection to players in her 10 heart event. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. They are common, meaning that they can easily swarm the player if they do not have a strong enough weapon. Changed some wording in Sebastian's 7 heart event. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. With SMAPI 3.0, town.xnb is no longer required for SVE installation. By Jonathan Bolding News Grandpa's Farm just got a whole lot bigger. Most weapons (except the slingshots) can … IF2R and SVE now both have their seperate packs and will activate accordingly. icon if players exited to menu and returned to playing. Pierre's stand wasn't illuminated at the moonlight jellies festival. Water tiles were missing above the waterfall at ???. Added new egg locations that rotate every year for the egg festival. Redesigned the western forest lake into a river. Added another optional download called "No Mature Events". This is for preparation of the official SDV 1.4 release. They're now more direct, concise, and neutral. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update... Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. Altered the desert pillars to match canon. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Fixed an issue where some players couldn't trigger SVE special order quests. Fandom Apps Take your favorite fandoms with you and never miss a beat. It is unknown if it works with vanilla game. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Fixed an issue where Victor was facing the wrong way in a couple festivals. It has been added to the desktop wallpaper downloads. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. 09-19-2020: Added a 12 heart event for Claire. Fixed an issue where the secret notes weren't being patched. Adjusted community day schedules. Giving Lewis his lucky purple shorts while he's visiting Ginger Island will cause him to wear them as beach attire for 28 days. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Stardewvalleymod.com gives you the best Stardew Valley Mods in one place. They're now much easier to find. Fixed a couple typos in some event dialogue. George no longer hangs out behind his trash can during summer (in front of house now). Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Fixed a bug where players experienced a black screen during Jas' western forest event. event in the Wizard's Tower. Changed how vanilla locations are loaded through TMX Loader. Fixed an issue where Sophia's special order crashed the game if started during winter. 22th Dec 2020. This was requested due to numerous lag issues players were experiencing. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. Added a town shortcut near the IF2R shed. Fixed an issue where the Summit had different weather. !!!NOTICE!!! Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Added compatibility for the Razolyn the Magnificent mod. - - - - - - - - - - - - - - - - - - - - - - - - - -. Marlon's shop will now be closed on Community Day. He now only walks outside at night, starting at 10pm. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). Claire will return home a little earlier from working at the theater when married to the player. Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest. 10-16-2020: Fixed an issue where fall leaves rendered during winter. It can now be triggered in summer and fall. Mobile players may want to avoid or be cautious toward reading this article. Online. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. Fixed a bug where the Adventurer's Guild had black boxes. IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. Fixed a warping issue on the Town East map. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Fixed an issue where Victor's 10 heart event wasn't compatible with the new summit design. Large objects and buildings will now cast realistic shadows. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Grandpa's Shed questline has been rewritten. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Made more SVE tilesheets targetable by other modders. Changed the timeframe where Robin offers to build ??? Edited the hardwood fence configuration. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Grammar and style checked the SVE Nexus descriptions page. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Fixed the compatibility patch for the More New Fish mod. Fixed an issue where some SVE events were missing music. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). Nerfed the IF2R quarry ore, gem, and geode spawn rates. The Gold Pillar is a piece of furniture. All rights reserved. Willy sends a letter alerting the player when they meet the requirements. Any idea if it exists in the mod extended map? They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Updated the event guide (optional download). Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. Adjusted Marlon's schedule accordingly. Slightly nerfed the price of clownfish and starfish. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. One of these maps is called "Forest West", located west of Cindersap Forest. Forums > Presented by Chucklefish > Stardew Valley > Mods > Mod Releases/WIPs > Miscellaneous > RELEASED Yama's Desert & Sewer Expansions [1.4 ready for testing!] Changed the IF2R hardwood area entrance from a ladder to an incline. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Players need to gather their items/objects from the shed or they will be lost. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. if players took the Joja route. New "things" are now available in place of the old "things". 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Changed the description of the ??? Fixed several small visual glitches in various maps. Fixed a bug where certain map patches didn't trigger for farmhands. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. The Calico Desert is a small alternate location in Stardew Valley.It contains The Oasis shop that sells Rhubarb Seeds, Starfruit Seeds, and Beet Seeds.The Coconut and Cactus Fruit may both be found scattered across the landscape.. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed a typo in Sam's 10 heart event that would crash the event. Added snow onto debris (logs, stumps, twigs, rocks). Added steam and sparkle effects to the IF2R hot spring. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Made it easier for players to reach the farm cave (IF2R and only on a new save). Edited player responses in all question forks for every SVE event. This allows universal custom farm compatibility with SVE. The HMTGF statue can now be found in Pelican Town. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Allows more compatibility for other mods. Added "minor" adjustments to the backwoods map. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Always use latest version. 09-16-2020: Fixed map glitches on IF2R caused by the map configurations. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Stardew Valley: The Desert Unlocking the Bus, Casino, and Skull Cavern Mine The top-left corner of the Stardew Valley map contains Calico Desert, location of coconuts, cactus fruit, the Oasis store and the Skull Cavern. Tone of player responses are more netural. 's house when patched. Fixed an issue where FlashShifter had no determination. It's not in the same area it used to be! SVE characters will now use their sleep frames when married to the player (farmhouse). 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Puppyfish and Butterfish can now only be caught at shearwater bridge. Fixed a bug where farmhands couldn't access the Shrine of Illusions. The Skull Cavern resides in a cave in the top-left hand corner of the Calico Desert, accessed by the bus. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Fixed an issue where Victor's schedule would crash the game. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. IF2R will be disabled if Grandpa's Farm is installed. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. The player will no longer be warped into the Oasis lake. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. by | Feb 2, 2021 | Uncategorized | 0 comments | Feb 2, 2021 | Uncategorized | 0 comments The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed a bug where players couldn’t catch the founder fish. Claire and Leo will now attend Community Day if players have met the required conditions. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit. (Seeing this huge update fills you with determination). I'm playing with the Stardew Valley Expanded mod, and besides the farm you (eventually) get an extra field east of the Archaeological office and the Ginger Island one, so I don't think I'll run out of farming space any time soon. The island obelisk didn't correctly warp players back on Grandpa's Farm. Fixed an issue with farm type contamination. Removed a couple static trees from the Mountain map. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. The most recent update of Custom NPC Fixes is required for Susan to function correctly. Increased king salmon sell price (600g > 650g). This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Fixed an issue where uninvited SVE characters visited the island. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Changed Grandpa's Farm bus stop warps. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Fixed an issue where players weren't getting artifacts on the farm. Fixed an issue where players couldn't trigger Marlon's sewer key event. What to do at Three Pillars in Calico Desert - Stardew Valley 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Fixed a compatibility issue with the More Fish mod. Please see the credits section on the bottom of the page! !MAJOR CHANGES IN FILE STRUCTURE!!! Create the farm of your dreams: Turn your overgrown fields into a lively and bountiful farm! Only effective on a new save file or if players reset bush locations on the farm. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect). Adjusted Olivia's portrait shading to match ConcernedApe's shading style. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Reorganized Olivia and Sophia's marriage dialogue. Early Galaxy Sword The Galaxy Sword is a desired weapon in Stardew Valley, and achieving it as the game intends you to takes quite a bit of time — Here’s another way to nab it early on. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Added several SVE NPCs to the community center completion event. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. "RemoveFences" is now the old sandbox layout if players want to revert back to it. Fixed an issue where players got stuck in the Oasis building when using the desert totem. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. New events for him will be added in the future. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin. SMAPI no longer spams the log stating update keys are missing from SVE. Debris and trees will no longer instantly grow back on custom maps after closing the game. Added movie reactions and concession tastes for all SVE characters. Changed the "New Fish" section graphic on the descriptions page. Fixed an issue where Pam's upgraded house was glitched. Default setting is "true". Optimized Grampleton Fields by reducing grass entities (10,000 > 5,000). Definitely nothing like that. 100 You've started the game 100 times. Added a lake in the south west corner of Forest West. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Fixed an issue where Leo vanished into the void once his treehouse was built. During the winter, she'll walk up to the summit. 143. Yes! Members. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Added compatibility patches for the East Scarpe mod. Increased puppyfish spawn rate (5% > 15%). Just some FUN little hidden secrets that are in Stardew Valley! Haley has received a new event, taking place in Pelican Town during spring and summer. Stardew Valley's base game is fantastic, and modders tend to only make things better. Bundles will require more resources, and in some cases, different resources. Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold. Added a new section and graphic to the descriptions page titled "Donations". Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Fixed an issue where Sam's 8 heart event froze. !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Victor now mentions players as father/mother if married to Olivia. Wizard could be found outside his tower before players saw the Junimo note event. Summit Reborn is no longer a required mod. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. 10-06-2020: Added movie theater and concession taste data for Claire. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. This allows the player spouse to join in on the fun and gives access to buildings/activities. ; Putting them in the Stardew Valley Fair grange display disqualifies the player, and Lewis gives the player 750 star tokens as a bribe to keep his secret. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. (I just finished all of Victor's schedules and dialogue. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Added more immersive detail to many maps. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Fixed a graphical glitch in deep cave on IF2R. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed an issue where farmhands didn't get ??? Added new beach farm layout. Fixed an issue where ??? Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. Fixed an issue where players couldn't get secret notes #17, #18 and #20. Grammar and style checked Claire's and Martin's dialogue. Adjusted the Aurora Vineyard quest completion requirement. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Grampleton Fields has been removed and added to an optional download. Added additional installation instructions in the ReadMe when updating SVE. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. She's now "neutral" when gifted vegetables and forage instead of disliking them. Added leaves onto the ground during fall in outdoor locations. The Stardew Valley Expanded mod is ready for 1.5 with a big new farm. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. Fixed a missing Lewis portrait in a Morris event. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Harvey's "afraid" 10 heart event fork froze the game. If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). Added a new explorable area for Immersive Farm 2 Remastered (IF2R). on GF. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Removed all Octopath Traveler music from SVE to avoid copyright claims. All maps have proper display names as well! Created Feb 12, 2013. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Edited Susan's 6 heart event to 7 hearts. Fixed and issue where you could not talk to Victor on several occasions. Fixed an issue where mist didn't display on stormy days. Marlon has received a new event, taking place at the railroad when raining. Top posts september 8th 2019 Top posts of september, 2019 Top posts 2019. help Reddit App Reddit coins Reddit premium Reddit gifts. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Credits: Pathoschild. Players most throw out their old IF2R folder and reinstall. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Fixed Marlon’s frames in the sewer key event. Fixed an issue where spouse objects would not appear on IF2R. Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. Fixed an issue where Olivia's 6 heart event caused crashes. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Players must type world_bushreset in their SMAPI console for this change to take effect. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Upon reaching the goal of a 'quest', you will get a popup informing you that … Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. This will prevent some installation issues many players are experiencing. With it you are able to upgrade the game and get your own personal version. Added a new graphic and section to the SVE decriptions page: "New NPCs". Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Added due to requests. Grammar and style checked Grandpa's Shed questline. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. 's to the lost woods after players have seen ??? Static fences now properly display snow when Seasonl Edits = "true" (default). Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. Cindersap Forest has added warp patching logic applied to it. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor. Added a beach shortcut to Grampleton Fields. Players may remove it from their mods folder if they wish. They can't be gifted and don't appear on the social menu. Fixed several glitched tiles on the Forest West map. This adds context for the players unaware of the 'Rusty Key' change in SVE. Fixed compatibility for the Stardew Valley Aquarium mod. The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Added compatibility for Ran's Harvest Goddess. Default = "false". The sandbox layout has been redesigned. Shearwater Bridge is now the entrance to the town. 272 votes, 33 comments. This insures players can see these events and they don't trigger later in the day. You used to be able to throw a prismatic shard in there and get a real cool sword. Caroline's schedule has been changed.
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